Check out the other version of the post, on the Poptropica Help Blog, by clicking right here!
Perhaps this is a way for Poptropica to become more educational so perhaps schools will encourage its use. An example of one of the signs in the museum is below, describing the carrot’s evolution. The Quest Log has also worked for me so far, which I’m fairly happy about because it was my favorite change from the original Poptropica. How Poptropica works A Parent's Guide to Poptropica Since its launch in September 2007, Poptropica has been the fastest-growing online virtual world for kids. Each month, more than 6 million children around the globe explore the vibrant and constantly expanding game world. Poptropica® - from Jeff Kinney, author of Diary of a Wimpy Kid, has created 2 exciting games. Poptropica focuses on making fun, safe games for kids while add. Poptropica is an online role-playing game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. Poptropica was primarily the creation of Jeff Kinney, the author of the Diary of a Wimpy Kid series.
Hey there, Clawtropicans! It’s me, Purple Claw, hereto talk about a question I’ve been asking myself for a while now, that being – you guessed it – is Poptropica Worlds a more educational game, as in, more educational than the original Poptropica? Let’s get started with the analysis!
To answer this question, we have to do a litle research, or as I like to call it, pop down memory lane…
The Poptropica Creators have always claimed Poptropica is an educational game, but is really true? Well, yeah. Or, at least it started out like that — Poptropica’s first three islands were pretty educational. Here’s why:
Early Poptropica and Shark Tooth Island had two very similar buildings: they both had museums. One being an art museum, and another full of shark facts; you get the idea.
The Pop Art museum is pretty much like any art museum, but what stood out the most was were the questions you could ask each artist — questions about their drawings, their personal life (such stalkers we are), etc. It’s pretty fun. The Shark Museum on the other hand simply had facts about sharks, that found myself pretty interested in them. That was literally my absolute favorite part of the island.
Time Tangled Island was – and still is – one of Poptropica’s most educational islands, and unlike the first two island mentioned, Time Tangled had a different method. When it still wasn’t a SUI, you could find some circles leading to Fact Monster articles, a Poptropica sponsor at that time (Fact Monster is an educational website where you can get help with homework and stuff, it’s actually pretty fun).
This was a new thing for Poptropica, but it didn’t last long with the release of 24 Carrot Island, and I’m glad, since those Fact Monster monstrosities can really get in the way of your gameplay, and could be pretty annoying at times. Glad I never got to experience them. ?
Unfortunately (or maybe fortunately for some other players) the following islands stopped being too educational (examples: 24 Carrot, Super Power, Big Nate etc.), and I don’t even know why. Maybe they were too busy to make museums and/or overall educational islands at that time.
This all changed with the release of Counterfeit Island, which fell in the ”museum-kind-of-educational-island” category. The following islands of Poptropica weren’t all educational – but there are quite a lot, such as Red Dragon, Mythology, Arabian Nights, etc.
So, we can all now probably agree that Poptropica is an educational game, but… what about Poptropica Worlds?
Well, since Poptropica Worlds has a whole of two islands as a whole (excluding Home Island, since there isn’t any adventure or quests, but maybe decorating your home counts as an adventure, I don’t know), so I can’t say much about it, but I’ll give it a shot.
Well, just like Poptropica’s first two islands, Poptropica Worlds also follows the ”museum” method, and it does much better job than Early Pop and Shark Tooth did.
Crisis Caverns’ museum is the Visitors’ Center, which has facts about the supervolcano, and other facts that inspired the island to be made. Is was an important part of the island, since it kinda moved the plot forward by giving (spoilers) that park ranger the elk antlers. The Pop Art museum, on the other hand, had nothing in common with the island (well, it had one thing in common if you count the fact that it’s the ‘pop’ art museum), but besides that, it didn’t add anything to the plot, so it made things less interesting…
The Reboot of 24 Carrot is simply gorgeous — it’s literally what made me like PW is the first place! The plot was improved and the visuals were really pretty. But, since Poptropica Words still isn’t such a social game, in the place of the common room there was a carrot museum, which isn’t really all bad. And just like on Crisis Caverns, this museum also moved the plot forward.
Well, as of now, I’d have to say… drumroll please… Poptropica Original.
Why? Well, simply because it has more islands, which means more variety. But to the direction PW is going, I believe Poptropica Worlds will be considered a pretty educational game, since the island museums are pretty fun and don’t get in the way of your gameplay.
Whether you like Poptropica being an educational game or not, the Creators made a really good job on it on Poptropica Worlds.
Thanks for reading this analysis! If you enjoyed reading it please leave a comment in the comment section below. That was PC, signing out! Luv ya guys!
? Purple Claw ?
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INSTRUCTIONS
Use your mouse to move and jump. Click near your character to walk there, click farther away from your character to run. You can hold the mouse button to keep walking or running. If you click above your character, you'll also jump. You can even hold down the button to keep running and jumping.
When you're ready to set out on an adventure, hop into the blimp. From there, you can travel to one of Poptropica's many islands, each with its own quests and adventures!
Poptropica is a place where imagination and creativity allows you to explore, engage, and interact in a world of uncharted islands. Take on epic adventures in story-based islands created by the one and only Jeff Kinney! Battle monsters, solve mysteries, and discover exclusive locations. Venture the twists and turns only your Poptropican can journey. Carrying the KidSAFE seal, adults can be assured kids are exploring Poptropica in a safe environment.
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TAKE ON DARING QUESTS
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